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iPhone 11 Pro Review: Haptic Touch

The other thing I loved was 3D Touch. But that's gone now. Apple created itโ€ฆ and now they've killed it. Dead.

To make up for it, though, Apple has gone all in with the Haptic Touch they debuted on last year's iPhone XR.

On one hand, it provides a lot cleaner, a lot more consistent user experience. Touch controls can easily become overloaded and 3D Touch would cause a lot of collisions for a lot people. Just ask anyone frustrated with trying to get an icon or especially a folder into jiggly mode.

Apple also never managed to scale 3D Touch to iPads, so you'd have a different experience on the small screen compared to the big one, which made it harder to build optimal interface habits.

Now, with iOS 13, the long press has won. Everything just works the same across all devices, but with Haptic Touch you still get that familiar force feedback on the iPhone. Just without all the speed and tactility of the deep press.

And that's the drawback. A long press feels like it takes longer than a deep press, which makes the system feel ever-so-slightly slower. Also, while Haptic Touch is in more places now, it's still not quite everywhere 3D Touch was.

It supports Home screen shortcuts, which is huge for me. Just press on an app and you get all the options โ€” plus a new one right at the top to go into jiggly mode and rearrange apps. Which, on its own, will fix so many collisions and is so great to see.

You've also got peak-style previews now in Mail, Safari, Notes, Photos, Maps, News, Phone, Music, and pretty much everywhere else you'd expect.